Do you need to create a city of any scale for your VR project?
Are you in the early stages of developing a video game and don’t have time or budget to model an urban environment?
The infinite city-generation tool I’ve developed is your solution.
Maybe you’re working on a VR driving experience and need an environment to test movement, or perhaps you need a simple city layout to try out your video game superhero’s animations.
In any scenario you can imagine, this tool allows you to generate endless variations of the same city, control district types, adjust building scales, and more — all in just a matter of seconds.
The resulting model is fully prepared for export to any engine, and if needed, you can automatically generate UVs and quickly apply textures.
Built entirely in Houdini, this tool provides a fast, versatile generator with limitless possibilities. It responds to area controls, extrusion rules, structural variability, and many other parameters — saving you valuable time for the rest of your tasks.
Want a city with a rectangular perimeter? Need buildings to be distributed randomly? Go ahead — you can do it.
Thank you, https://lnkd.in/dadHPERv, for building a community where trying, failing, and leveling up is all part of the process.
Check other examples in my portfolio on #ArtStation
If you find this content interesting and would like a demo, don't hesitate to ask me — and feel free to share it! 🙌"
Tool in action