Do you need to populate your stylized environments with hundreds of icicles without the tedious manual modeling?
I’ve developed a HDA specifically designed to streamline the creation of frost and wind-driven icicles for high-end cinematics and portfolio renders.
*Key Features:
- Art-Directable Logic: Using Dot Product calculations, you can control the growth direction via a single reference point—even if you scale or rotate the geometry.
- Complete Control: Easily adjust thickness, length, and density to match your art style.
- Dynamic Ice Base: It doesn't just create icicles; it generates a procedural ice foundation for a seamless look.
- Unreal Engine Ready: Drag, drop, and iterate. Move from a dry prop to a frozen piece in minutes.
Whether you are working on a winter-themed cinematic or high-quality environment screenshots, this tool allows for rapid iteration and professional results without leaving your Unreal workflow
Thank you, https://lnkd.in/dadHPERv, for building a community where trying, failing, and leveling up is all part of the process.
Check other examples in my social media
www.linkedin.com/in/pabloescribanobastante
https://www.youtube.com/@artpablo88
If you find this content interesting and would like a demo, don't hesitate to ask me — and feel free to share it! 🙌